Depression and young people

Depression is a very real issue for young people as well as adults and affects about 25% of the population and a about 1 in 10 young people age 10 - 16 have a diagnosable with a serious mental health condition
youngminds say nearly 80,000 children and young people suffer from severe depression so its not just you and there is help available.

Trust Games

Trust Games
blindfold trust

Split your group into teams of four and give each team a base. Each team nominates a person to be blindfolded. On the floor in the room, there are pieces of card in various colours.
Red is worth 10 points, yellow is worth 20 points and blue is worth 50 points. The rest of the gruop must remain in the base while they guide their blindfolded person to the pieces of card, most groups would choose to guide their person to the blue card first.

17 Random Acts of Kindness

  1. Go to the post office, pay for a stamp, and ask the postmaster to give it to the next person who comes to buy a single stamp. I've done this before and asked the next day what the reaction was. Sometimes it has made someone's day. Other times the person then pays for another stamp and leaves it for the next person. ( a stamp is something you put on a card on which you have written a sms and then you write the street address of the person and put it in a post box, 3-5 days later they get the "post card" try it for yourself ;) )

Positive affirmations

Positive affirmations
Put names in a hat. Write the name of each group member (including the leader) on separate slips of paper, and place them in a hat. Ask each person to draw a name and share something he or she appreciates about that person. Instruct each group member to keep the slip of paper and pray for that person throughout the coming week.

self image: In the Bag

In the Bag

Purpose: To teach teens about their Christ-worth (as opposed to self-worth)
Materials: Old and new magazines and newspapers
Tape or glue stick
Scissors
Lunch size paper bags

Instruct each of the young people to think about how others view them, and how they see themselves.
On the outside of the bag, have them cut out words and pictures that show how others see them. Let them affix them to the bag for all to see.

Design a trainer, forced Labour

You will need A4 paper, colour pens, pencils and an old trainer to draw round ( can be produced beforehand). Get the young people to design the ultimate designer training shoe, they can go wild with the design process and add any gizmo they like. Also you can get the group to price the product and say how much it will cost at each stage; design, production, marketing etc Once the design is finished you can talk about the real cost of the trainer, and other designer clothes.

T-shirt designs

Have the teens in your group create their own T-shirt designs with simple paints, tie-die, or home-made iron on designs. T-shirts paints and tie-die material are easily purchased at your local craft story, but home-made iron on designs will take a little bit more preparation. To create home made T-shirts, you will need either a scanner, or digital camera, a computer with the appropriate software, an inkjet printer, and special T-shirt printing papers purchased from your local computer store. First, the teens design their own t-shirt design... A drawing, or multi-media design.

Plaster Party

Plaster of Paris, watercolor paints, and plaster molds can be purchased rather inexpensively at craft stores for this unique activity. Encourage your youth group to get creative, by hosting a Plaster Party at your youth club, church, or weekend camp. You can advertise the event with posters that say "Get Plastered!" and possibly charge a small admission to help cover the costs.

Opinion poll icebreaker

As you open this Sunday's meeting , you can get your kids to share their opinions. Hand out photocopied papers that have questions that will evoke strong opinions, but rather than having essay answers, use boxes that say "Strongly Agree" "Agree" "Don't know or Don't Care" "Disagree" and "Strongly Disagree." You should have three or four adults who can quickly gather the polls and tabulate the answers into one sheet for you. By the time you finish your opening songs, the adults should have the sheets' final tallies so that you can read them aloud. Some of your questions could include:

ARGUMENT ICEBREAKER

For this icebreaker, you will need to break your teens into groups of no more than seven, but no less than four.
BEFORE the teen meeting, and IN SECRET, recruit one teen for each group that will be the one who will disagree. That teen is instructed that NO MATTER WHAT, he is to do his best to make sure that the group does not reach a unified conclusion.

Me Am What Me Am!

Give everyone in the group one paper clip, before the meeting begins. Preferably, before structured activities begin, instruct them that for the duration of the meeting, if they use the word "I" their clip will be taken from them. If they hear someone say the word "I" they may take the paperclip and attach it to their own. Throughout the evening, kids (and adults) will catch others using the word "I" and may add more clips to their own. Even if they have a nice chain of clips, they could lose them all, if they are caught using the word "I".

Who Am I?

On slips of paper, or 3x5 cards write the name of some famous person, or character.
Tape the name on each group member's back (make sure they don't see the name).
When everyone has a name taped on their back, instruct them to discover what name is written on their back by asking others yes or no questions about the person.
For example: Am I a real person? Am I an adult? Am I male? Was I born in the United Kingdom? By narrowing the answers down, they may discover "who they are" and if they are correct, you may choose to give them a token prize.

Personal Parables

Game Summary: Kids will use objects found in the room or in their possession to tell stories about themselves.
Game Supplies: No supplies are required.
Ask kids to form groups of five or six based on whether they're "pack rats" or "throw-it-out types." Then tell group members to introduce themselves to each other (if needed) and tell one thing they own that they'd never throw out.

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